Small elemental, neutral evil. Small elemental, neutral evil . It actually, remains for a minute, until unless it or its summoner dies, or else until its summoner dismisses it … It is normally played indoors with the participants seated around a tabletop. Hit: 4 (1d4 + 2) slashing damage. When the mephit dies, it explodes in a burst of jagged ice. So, its innate spellcasting ability is charisma. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. A type of imp that is usually from, or associated with, some element or pseudo-element. Claws. Small elemental, neutral evil. Cinder Breath (Recharge 6). They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. They consistently ooze molten lava from their bodies, as if it were perspiration. AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size) hp 19 (3d10+3); fast healing 2 (works only in arid environments) Fort +2, Ref +5, Will +3 DR 5/magic Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. INT 7 . Second, most allow you to cast a pretty good spell 1/day a small bit of power creep if that was it, but nothing is stopping the warlock from killing off his mephit and summoning a different type of mephit giving access to another spell. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Back to Main Page → System Reference Document → Creatures. Scarecrow: Like the Homunculus, this is a construct made to serve as a loyal servitor to a mage, so I think it has the right stuff to fit in as a higher-level familiar option. The heat from their bodies could be sensed from 30 feet (9.1 meters). The DC is Constitution-based and includes a +1 racial bonus. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. The mephit exhales fire in a 30-foot line that is 5 feet wide. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. CON 12 . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. I thought it looked familiar. Fire Breath (Recharge 6): The mephit can exhales one of the 15-foot cones of fire. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Small elemental, neutral evil. Armor Class 11 Hit Points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA; 8 (−1) 12 (+1) 12 (+1) 7 (−2) 10 (+0) 10 (+0) Skills Stealth +3 Damage Vulnerabilities. Mephits were extraplanar, outsider creatures similar to imps. Trained skills: hide, listen, move silently, search, spot (No skills improve after level 30.) Magma Mephit from 5e SRD Once per day a magma mephit can use pyrotechnics (DC 14). It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Also, anyone with a Mirror Mephit familiar can get Divine Rank and assign anything as their familiar. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The mephit’s damage reduction improves to 20/magic when in this form. Magma Mephit; Ooze Mephit; Salt Mephit; Steam Mephit; Water Mephit; Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. DEFENSE. Ice Mephit 12 Leviathan 14 Magma Mephit 19 Marid 29 Mud Mephit 6 Salamander 17 Steam Mephit 12 Water Elemental 24 Water Weird 26 EDIT: Ok, that's weird. Traits Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Skills Stealth +3 Stealth [+3] Damage Vulnerabilities Cold. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. So the band of hobgoblins and their captain has rounded up one of each of the mephits (dust, ice, magma, mud, smoke, and steam) kinda like Pokemon (gotta catch em all!) Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. Mephit VII (Magma/Ash) - Darksun 5e monstre. Safari may not show some entries. Each type of mephit had some form of breathweapon, which could usually do minor ele… While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. What does each point in Intelligence mean? 1 … Go to page. Typically, each player controls only a single character, which represents an individual in a fictional setting. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Actually, the mephit can have a 25 percent chance of a summoning 1d4 mephits of its kind. On subsequent turns, if that enemy is still wearing the armor or holding the weapon, it uses its bonus action to deal this damage again. Fast Healing : A magma mephit heals only if it is touching magma, lava, or a flame at least as large as a torch. They all are gangly, crouching little imp-dudes with long-ass noses and little bat-like wings. Thursday, February 9, 2012. Magmin: I'm uncertain about this one; it's not really that much different to a Magma Mephit, but the personality may make it a poor fit. Actions Claws Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Prev. Flammable Objects that aren't being worn or carried in that area are ignited. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. This is part of the (3.5e) Revised System Reference Document. 2020-10-17, 08:33 PM (ISO 8601) If you find these tools helpful, please consider supporting this site. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Traits Death Burst: When the magmin dies, it explodes in a burst of fire and magma.Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. It can move at a speed of 10 feet per round and can pass through small openings and … Armor Class 11. Dust Mephit - Monsters - Archives of Nethys: Pathfinder 2nd ... Elemental Smoke Dungeons & Dragons Mephit Art, smoke ... Monster Menagerie III 02B - Mud Mephit. 2 1 Description 2 Combat 3 Society 3.1 Homelands 4 Appendix 4.1 Appearances 4.2 Further Reading 4.3 External Links 4.4 References 4.5 Connections They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. The summoned mephit can be appear in an unoccupied space within the 60 feet any of its summoner, and it acts like an ally of its summoner, and even it can not be summon the other mephits. Salt Mephit CR 3. I'm working on a solo adventure for a paladin PC and I think that magma mephits would be way too effective as their ability to cast heat metal basically means the PC takes 2d8 fire damage every round, no save, until the mephit loses concentration or dies. This website exists thanks to the contribution of patrons on Patreon. You can also check about behir 5e monster now. Its innate spellcasting ability is Charisma. Look up D&D 5th edition monsters by different criteria, including role. Death Burst. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. CHA 10 . Condition Immunities Poisoned Poisoned. When the mephit dies, it explodes in a burst of lava. The pool’s … Senses darkvision 60 ft., passive Perception 10. Fire Breath (Recharge 6): The mephit can exhales one of the 15-foot cones of fire. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. Claws. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. It can use itself as the fire source without harm. Languages Ignan, Terran. Because Pathfinder and 3.5 are more fun than work. Composed of earth and fire, magma mephits glow a dull red color as they perspire beads of molten lava. Each magma mephit in the encounter picks an enemy wearing metal armor or wielding a metal weapon and casts heat metal to make it glow red-hot. Claws. Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Armor Class 11. The mephit can innately cast dancing lights, requiring no material components. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Its innate spellcasting ability is Charisma. Its innate spellcasting ability is Charisma. Frost Breath (Recharge 6). Dust Mephit Small elemental, neutral evil Armor Class 12 Hit Points 17 (5d6) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 5 (−3) 14 (+2) 10 (+0) 9 (−1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4 Damage Vulnerabilities fire Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passiv The Magma Mephit has a neat little ability called Change Shape: Change Shape (Su) Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. When the mephit dies, it explodes in a burst of lava. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Hit Points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. STR 8 (-1) DEX 12 (+1) CON 12 (+1) INT 7 (-2) WIS 10 (+0) CHA 10 (+0) Skills Stealth +3. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. The save DC is Charisma-based. WIS 10 . O. OB1 Jedi Master. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Open Game Content (place problems on the discussion page). Magma Mephit. Armor Class 11. Magma Mephit. False Appearance: Because of the mephit would remain to be motionless, it was indistinguishable from the ordinary mound of a magma. Magma Form (Su) Once per hour, a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. The mephit exhales a 15-foot cone of cold air. The summoned mephit can be appear in an unoccupied space within the 60 feet any of its summoner, and it acts like an ally of its summoner, and even it can not be summon the other mephits. ECOLOGY. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a … It can move at a speed of 10 feet, but it can’t run. Intelligence measures mental acuity, memory, and … When the mephit dies, it explodes in a burst of lava. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Although they are often described as impish, their elemental origins are apparent. Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. XP 800 N Small outsider (earth) Init +6; Senses darkvision 60 ft.; Perception +6. Actions. Small elemental, neutral evil. They are curious, impish creatures with small wings and tiny horns. Once per day a magma mephit can use pyrotechnics (DC 14). They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. View in Firefox for best results. You can also make and use your own homebrew. See more ideas about monster art, fantasy monster, dungeons and dragons. The summoned mephit can be appear in an unoccupied space within the 60 feet any of its summoner, and it acts like an ally of its summoner, and even it can not be summon the other mephits. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >Mephits > Mephit, Magma. The mephit can’t attack while in lava form but can use other spell-like abilities. Open Game Content (place problems on the discussion page). Open Game Content; This is part of the Revised (v.3.5) System Reference Document. … Damage Resistances-Damage Immunities Fire, Poison. False Appearance. Mephit, Magma. Magma Mephit Small elemental, neutral evil Armor Class 11 Hit Points 22 (5d6+5) Speed 30 ft., fly 30 ft. STR: DEX CON INT WIS; CHA 8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (0) 10 (0) Skills Stealth +3 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft. 5e. A searchable D&D 5e creature list. Feats: darkvision, weapon proficiency (creature), toughness (at level 15) Blueprint: nw_fm_fire01 to nw_fm_fire40 Special abilities [edit | edit source]. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. So, its innate spellcasting ability is charisma. False Appearance. Magma Mephit Small elemental, Neutral Evil. Mephits are small elemental creatures from the various planes of Eberron. Each magma mephit in the encounter picks an enemy wearing metal armor or wielding a metal weapon and casts heat metal to make it glow red-hot. Innate Spellcasting (1/Day): Actually, the mephit monsters can be innately cast the heat metal (spell save DC 10), and even it is requiring none of the material components. In this form the mephit can pass through small holes or narrow openings, even mere cracks. Damage Immunities fire, poison. False Appearance. Wählen Sie bei der Bestellung Ihre Option: Farben: Grau oder Hautton (Beige/Pfirsich) skala: Lassen Sie in der Reihenfolge Kommentare, wenn Sie 28mm bevorzugen - sonst druckt bei 32mm Heroic Stil: - 1 3D Harz gedruckt hoch detaillierte Magma Mephit Kafteros (Wählen Sie Stil: A, B, C, oder alle A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or else half as much damage on a successful one. Go. Mar 23, 2020 #420 Air Elemental 24 Dao 19 Djinni 28 Earth Elemental 24 Efreeti 23 Elder Tempest 25+1=26 Fire Elemental 25 Frost Salamander 15 Galeb Duhr 21 Ice Mephit 5 Magma Mephit 14-2=12 Marid 25 Salamander 5 Water Elemental 23 Water Weird 24 . When the mephit dies, it explodes in a burst of lava. They are slow to comprehend the meaning of others’ words and actions. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. 25 Salamander 5 Water elemental 23 Water Weird 24 summoner dies, it is indistinguishable from the ordinary of. +3 to hit, reach 5 ft., fly 30 ft., creature! 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That area are ignited cold damage can innately cast fog cloud, requiring no material components but. 1D4 ) fire damage: 4 ( 1d4 ) cold damage remains for 1 minute, until it or summoner... Comprehend the meaning of others ’ words and actions listen, move silently, search, (.